Post by Lord of Hordes on Dec 21, 2006 1:59:51 GMT -5
Jartix
Shadow of Midnight Armor
Des: As you put on this dark armor, a feeling of evil and despair consumes you... you feel powerful, but it comes with a price...
Base: Darkness
Place: Guardian Tower
Price: 2,000,000 Gold
Level: 90
Requirements: Must beat Final Challenge. Must trade in Undefeatablade.
Defences:
Melee: 50
Ranged: 45
Magic: 50
Resistances:
Fire: 70%
Water: 50%
Wind: 65%
Ice: 65%
Energy: 50%
Earth: 40%
Light: 140%
Darkness: 30%
Attacks:
Attack: Jumps at enemy, slashes 3 times, flips back (hitting it) and then throwing the weapon. 5 Hits, 1-3: 150% base and random, 4th hit: 100% base and 200% random, 5th hit: 200% Base and random. (70% chance)
Special 1: Activates weapon's 2nd most powerful special. (5% chance)
Special 2: Berserk: 12 Hits, 50% base and random. (2% chance)
Special 3: Does nothing, takes away 30 HP and MP. (27% chance)
Midnight Panther
Cost: 30,000 Gold
Level: 80
Attacks:
1: Leaps and bites enemy. 11-32 Darkness damage. 60% chance.
2: Bites you. 20-30 Darkness damage to you. 30% chance.
3: RAWRs at enemy, doing 4 Hits of 8-20 Darkness Damage. 10% chance.
Des: A powerful panther, this cat seems to also not like you a bit! Part of the Midnight set.
Midnight Blade
Cost: 80,000 Gold
Level: 80
Damage: 8-32
BtH: 5%
Special:
Does nothing, takes away 30 HP. 25% Chance.
Des: This blade is powerful, but watch out for it's special! Part of the Midnight set.
Midnight Blocker
Cost: 55,000 Gold
Level: 80
Melee: +8
Ranged: +9
Magic: +7
Fire: -10
Water: -9
Wind: +10
Ice: +10
Earth: -10
Energy: +9
Light: +25
Darkness: -25
Des: A shield of pure darkness. Great, but watch out for the light. Part of the Midnight set.
Midnight Necklace
Cost: 6,000 Z-Tokens
Level: 80
What it does: 50% Chance to disable specials, 50% chance to increase the chance to have a special by 1.5%! Does not work on Power Word Die or any special under 1%.
Des: Wear a necklace of midnight power! Part of the Midnight Set.
Extra: When the Specials are eliminated, the Necklace glows bright. When increased, it is dark.
When all together, the Midnight set gives you a 2% Chance to do PWDU! Wow!
_____________________________________________________
soundslikematt
Angelic Form
Description: For every evil there is a good. This counterpart of Demonic grants you the power of light to smite your foes with 2 angelic attacks.
Stats: Melee 35
Range 10
Magic 35
Fire 95
Water 95
Wind 90
Ice 95
Earth 95
Light 80
Darkness 110
Shop: Halenro's Paladin Shop
Lvl:70 Price: 30,000 Sellback: 26,000
Angelic Spear
The only weapon for true angelic warriors.
Light 5-32 +10bth
Special: 2 angels come down and attack for 2 times each for 60% damage. Rate: 10% +10 bth
Shop: Halenro's Paladin Shop
Lvl:70 Price: 20,000 Sellback: 16,000
Angelic Shield
Description: The only shield you'll ever need for your angelic smiting needs!
Stats: Melee 10
Range 10
Magic 0
Light -10%
Darkness +5%
Shop: Halenro's Paladin Shop
Lvl: 70 Price: 20,000 Sellback: 16,000
**Special**
Full angelic set (Angelic Form, spear, and shield) 1% chance to turn into arch angel.
Arch Angel
Description: You've become a might Arch Angel! Darkness creatures should all run from your might!
Stats: Melee: 40
Range: 15
Magic: 40
Fire: 90
Water 90
Wind 90
Ice 90
Earth 90
Energy 90
Light 70
Darkness 70
Attack: 3 hits of 70% +15 bth
Special1: .1% change of full heal
Special2: 20% chance to blind. Enemy loses turn 200% light for 1 turn.
If any part of the set is removed while in Arch angel form you lose the form and go back to normal Angelic Form.
_____________________________________________________
Lord of Hordes
BARD CLASS
Price: 3000
Level: 30
Location: Guardian shop/Class Armour Shop
Sellback: 1200
Hits: 1
Damage: 100% Base and 125% Random.
(Before and after Level 2)
Melee: 30/ 35
Ranged: 20/ 30
Magic: 25/ 35
DEFENSE MODIFIERS (Before and after Level 8)
Fire: 95/ 90
Water: 100/ 95
Wind: 100/ 95
Ice: 105/ 100
Earth: 85/ 80
Energy: 90/ 85
Light: 95/ 90
Dakness: 95/ 90
Description: This armour is worn by those who love music and art...the Bards. They say it gives you charms to sooth the savage beast...or slay the savage beast!
Class Abilities
Level 1: Shatter Glass
A wine glass appears in the middle of the battle area and you use your voice to sing a note at the highest pitch possible to shatter the glass (and hurt your enemy's ears) dealing 1 hit of ranged Wind damage!
MP cost: 20
Level 2: Defense Bonus
lvl 3: Boring Poem
This poem is so boring, enemies with 100% or more to Ice resistance will be frozen in sleep for one round.
MP Cost: 70
Level 4: Slam a Guitar
You pull out an old guitar and run at your enemy and smash him over the head with it for 2 melee hits of Earth damage.
MP cost: 40
Level 5: Groupie Stampede
Use your bardonic charisma to call a group of your loyal fans who stampede over your enemy for two ranged hits of energy damage. The higher your Charisma, the stronger they hurt your foe.
MP Cost: 65
Level 6: Summon Seagulls
Summon a flock of seagulls to join you in battle as a guest.
MP Cost: 60
Level 7: Mosh Pit
You get caught up in the music and attack your enemy dealing four melee hits.
MP Cost: 70
Four hits of 4-25, 50% BTH
Two hits are Earth, two hits are Energy
Level 8: Increased Elemental Resistance
Level 9: Power Metal
As an elite musician, you can now use your music to fill your weapon and attack your foe dealing 400% base, and 400% random damage in a single attack.
Mp cost: 60
Level 10: Soothe The Savage Beast
Your Bardonic skills have reached the point that your Charisma can cause your enemy to flee from battle!
MP Cost: 120
50% chance enemy will flee, 50% chance enemy will remain.
_____________________________________________________
Everyone vote!
Shadow of Midnight Armor
Des: As you put on this dark armor, a feeling of evil and despair consumes you... you feel powerful, but it comes with a price...
Base: Darkness
Place: Guardian Tower
Price: 2,000,000 Gold
Level: 90
Requirements: Must beat Final Challenge. Must trade in Undefeatablade.
Defences:
Melee: 50
Ranged: 45
Magic: 50
Resistances:
Fire: 70%
Water: 50%
Wind: 65%
Ice: 65%
Energy: 50%
Earth: 40%
Light: 140%
Darkness: 30%
Attacks:
Attack: Jumps at enemy, slashes 3 times, flips back (hitting it) and then throwing the weapon. 5 Hits, 1-3: 150% base and random, 4th hit: 100% base and 200% random, 5th hit: 200% Base and random. (70% chance)
Special 1: Activates weapon's 2nd most powerful special. (5% chance)
Special 2: Berserk: 12 Hits, 50% base and random. (2% chance)
Special 3: Does nothing, takes away 30 HP and MP. (27% chance)
Midnight Panther
Cost: 30,000 Gold
Level: 80
Attacks:
1: Leaps and bites enemy. 11-32 Darkness damage. 60% chance.
2: Bites you. 20-30 Darkness damage to you. 30% chance.
3: RAWRs at enemy, doing 4 Hits of 8-20 Darkness Damage. 10% chance.
Des: A powerful panther, this cat seems to also not like you a bit! Part of the Midnight set.
Midnight Blade
Cost: 80,000 Gold
Level: 80
Damage: 8-32
BtH: 5%
Special:
Does nothing, takes away 30 HP. 25% Chance.
Des: This blade is powerful, but watch out for it's special! Part of the Midnight set.
Midnight Blocker
Cost: 55,000 Gold
Level: 80
Melee: +8
Ranged: +9
Magic: +7
Fire: -10
Water: -9
Wind: +10
Ice: +10
Earth: -10
Energy: +9
Light: +25
Darkness: -25
Des: A shield of pure darkness. Great, but watch out for the light. Part of the Midnight set.
Midnight Necklace
Cost: 6,000 Z-Tokens
Level: 80
What it does: 50% Chance to disable specials, 50% chance to increase the chance to have a special by 1.5%! Does not work on Power Word Die or any special under 1%.
Des: Wear a necklace of midnight power! Part of the Midnight Set.
Extra: When the Specials are eliminated, the Necklace glows bright. When increased, it is dark.
When all together, the Midnight set gives you a 2% Chance to do PWDU! Wow!
_____________________________________________________
soundslikematt
Angelic Form
Description: For every evil there is a good. This counterpart of Demonic grants you the power of light to smite your foes with 2 angelic attacks.
Stats: Melee 35
Range 10
Magic 35
Fire 95
Water 95
Wind 90
Ice 95
Earth 95
Light 80
Darkness 110
Shop: Halenro's Paladin Shop
Lvl:70 Price: 30,000 Sellback: 26,000
Angelic Spear
The only weapon for true angelic warriors.
Light 5-32 +10bth
Special: 2 angels come down and attack for 2 times each for 60% damage. Rate: 10% +10 bth
Shop: Halenro's Paladin Shop
Lvl:70 Price: 20,000 Sellback: 16,000
Angelic Shield
Description: The only shield you'll ever need for your angelic smiting needs!
Stats: Melee 10
Range 10
Magic 0
Light -10%
Darkness +5%
Shop: Halenro's Paladin Shop
Lvl: 70 Price: 20,000 Sellback: 16,000
**Special**
Full angelic set (Angelic Form, spear, and shield) 1% chance to turn into arch angel.
Arch Angel
Description: You've become a might Arch Angel! Darkness creatures should all run from your might!
Stats: Melee: 40
Range: 15
Magic: 40
Fire: 90
Water 90
Wind 90
Ice 90
Earth 90
Energy 90
Light 70
Darkness 70
Attack: 3 hits of 70% +15 bth
Special1: .1% change of full heal
Special2: 20% chance to blind. Enemy loses turn 200% light for 1 turn.
If any part of the set is removed while in Arch angel form you lose the form and go back to normal Angelic Form.
_____________________________________________________
Lord of Hordes
BARD CLASS
Price: 3000
Level: 30
Location: Guardian shop/Class Armour Shop
Sellback: 1200
Hits: 1
Damage: 100% Base and 125% Random.
(Before and after Level 2)
Melee: 30/ 35
Ranged: 20/ 30
Magic: 25/ 35
DEFENSE MODIFIERS (Before and after Level 8)
Fire: 95/ 90
Water: 100/ 95
Wind: 100/ 95
Ice: 105/ 100
Earth: 85/ 80
Energy: 90/ 85
Light: 95/ 90
Dakness: 95/ 90
Description: This armour is worn by those who love music and art...the Bards. They say it gives you charms to sooth the savage beast...or slay the savage beast!
Class Abilities
Level 1: Shatter Glass
A wine glass appears in the middle of the battle area and you use your voice to sing a note at the highest pitch possible to shatter the glass (and hurt your enemy's ears) dealing 1 hit of ranged Wind damage!
MP cost: 20
Level 2: Defense Bonus
lvl 3: Boring Poem
This poem is so boring, enemies with 100% or more to Ice resistance will be frozen in sleep for one round.
MP Cost: 70
Level 4: Slam a Guitar
You pull out an old guitar and run at your enemy and smash him over the head with it for 2 melee hits of Earth damage.
MP cost: 40
Level 5: Groupie Stampede
Use your bardonic charisma to call a group of your loyal fans who stampede over your enemy for two ranged hits of energy damage. The higher your Charisma, the stronger they hurt your foe.
MP Cost: 65
Level 6: Summon Seagulls
Summon a flock of seagulls to join you in battle as a guest.
MP Cost: 60
Level 7: Mosh Pit
You get caught up in the music and attack your enemy dealing four melee hits.
MP Cost: 70
Four hits of 4-25, 50% BTH
Two hits are Earth, two hits are Energy
Level 8: Increased Elemental Resistance
Level 9: Power Metal
As an elite musician, you can now use your music to fill your weapon and attack your foe dealing 400% base, and 400% random damage in a single attack.
Mp cost: 60
Level 10: Soothe The Savage Beast
Your Bardonic skills have reached the point that your Charisma can cause your enemy to flee from battle!
MP Cost: 120
50% chance enemy will flee, 50% chance enemy will remain.
_____________________________________________________
Everyone vote!